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Oct 19 13 12:10 AM

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Hey guys... well, I'm dying to play HLD but well... i think we'll have to wait quite a while now. Checking fan arts and the updates are nice, but I was wondering if there are games that, in any sort of way (mechanics, game play, plot, art style, etc) are similar to HLD... This would be a nice thread for those wanting to explore/discover new games as well =))!

The first example that comes to my mind is Superbrothers: Sword & Sworcery, at least for the art style. It's neither action nor RPG (maybe a bit of action?), but I think it's a direct influence (I remember reading some interview of Alex, HLD head, saying he had influences from it) =)! If you don't know about it, worth checking! Fantastic experience, specially in touch screen devices. It's, for me, one of the most beautiful games out there and I always listen to the soundtrack when I'm working too so, full aesthetic experience. Even the interaction is great! =)!

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#1 [url]

Oct 19 13 2:45 AM

OMG that's one of the too games I've played
Yea I was getting a hint of that when I saw the HLD triller
There are some descreet nods and references to other things in that too which I find brilliant

The music and art are amazing and it immerses you so well too

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#2 [url]

Oct 19 13 3:26 AM

I love Sword & Sworcery!

As for other games similar to HLD… maybe Fez? It's pixel art as well and Disasterpeace did the music for that
But I probably don't know what I'm talking about, lol

Sword & Sworcery definitely
(Note to self: gotta try it on touchscreen……)

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#3 [url]

Oct 19 13 4:41 AM

I would imagine HLD shares a lot of thematic elements in common with Journey. While Journey certainly lacks the combat element, the story of a stranger on a grand quest in a strange land is common to both.

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Last Edited By: OnionTim Oct 19 13 5:24 AM. Edited 1 time.

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#4 [url]

Oct 19 13 4:53 AM

Personally I think Journey's strength is it's ability to tell such a compelling and interesting story even though not a single word is spoken

The feeling of loneliness and isolation in the game is something unique. Given, there is the random drop in player that can appear anywhere.

If HLD is able to do something like that while the character is traveling through the different places in the world it will be a master piece in my own opinion

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#5 [url]

Oct 19 13 5:09 AM

totally agreed

Journey is a very nice reference too! I think it's in the list of official influences of Preston as well! I really hope we'll have the this feeling of the lonely hero too... Also, both main characters have this awesome kind of cape that is just the best!!!

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#6 [url]

Oct 19 13 8:11 AM

HLD reminded me a lot of Dark Souls honestly. It looks sparse, dark and filled with danger. The trailer showed some amazing set pieces, but very little to do with other NPCs and whatnot. If HLD can capture the "Everything can and will try to kill me" feeling Dark Souls gave me, I'd be very pleased.

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#8 [url]

Oct 19 13 9:39 PM

@iuriKATO
from what I can tell, in HDL there is going to be some interaction with NPCs like in the market place, maybe some that will give you a quest

i think some text or images to give a background story would be nice
im just curious to see how that will tell their story


There is thing that I hope isn't in the game though

tutorials

i really hope they don't do tutorials

I really hope that they can do something like how well the old castlevania or megaman games or like Volgar the Viking which teach you along the way how to play the game even without tutorials

tutorials are bad, they ruin immersion 

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#9 [url]

Oct 19 13 11:18 PM

Yes, HLD is the kind of game that doesn't need those intruding tutorials... I specially hate the ones that teach you every single new item you find.. I still don't know how to use one item and there goes a tutorial to "teach" me another one :-/

Hmm interesting this Boktai! Think I'll give it a try.. Seems similar indeed..

And btw, I stumbled upon this game that sounds very interesting and reminded a bit (at least as a brighter version of the pallete) of HL: MirrorMoon EP http://www.mirrormoongame.com Anyone know more about it? Sounds really interesting!

http://i.imgur.com/341D4dG.png
http://i.imgur.com/x1S3pKU.png
http://i.imgur.com/Z4YqTuc.png
http://i.imgur.com/QTu0z5H.png

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#10 [url]

Oct 20 13 12:13 AM

The color pallet does look similar
But it's a FPS
Hmm I don't think I can comment too much about this game until I actually play it

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#11 [url]

Oct 20 13 8:11 AM

ChiaSWTtutorials are bad, they ruin immersion 

While I generally agree with this statement, some games, specifically PC games, need tutorials to teach controls. While in an older console game you might have 6 or so buttons along with a d pad, modern games generally overload their control schemes with buttons with multiple uses as well, leading to further confusion. Here's hoping whatever HLD does, it does it well.

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#12 [url]

Oct 20 13 4:57 PM

I think Nuclear Throne (formely Wasteland Kings) could be pretty similar to Hyper Light Drifter. Although different art-styles of course. Really enjoying it right now.

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#13 [url]

Oct 20 13 6:38 PM

@diokatsu
i think you're missinterpreting me
i dont mind the game teaching me the controls and what not

what i dont like is jaringly, taking me to another screen or something just to teach me like "press space to jump", or "left click to attack"
alot of this on PC are things most players know on instinct, if not, most of us will just mess around with the controls till we find that out
traditional controls on a keyboard i think alot of players are firmilar with are like:
L Shift to sprint
WASD to move
Space to jump
CTRL to crouch or sneek

what i hope for is for them to teach us the the controls in a smooth manner that doesn't ruin immersion

Last Edited By: ChiaSWT Oct 20 13 6:42 PM. Edited 1 time.

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#14 [url]

Oct 20 13 10:16 PM

I'm surprised no one has made any comparisons to diablo or torchlight. While the visual style is far from those 2 games, the above perspective and action elements seem similar. Though, HLD doesn't seem as loot focused. I guess It's even more like Zelda A Link to the Past. I'm curious as to the multiplayer elements in this game.

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#15 [url]

Oct 21 13 12:03 AM

Yes, I didn't mention Link to the Past or Diablo since it's basically how HLD marketed itself (or how media did it)... but yes, I think it'll be very similar to Link to the Past and, honestly? loot oriented is something I wouldn't like to see =(!

About the tutorials, normally it would be described in the manual (in old games)... Now they normally teach you in-game. I think the problem is when it's intrusive or something. In Zelda you normally have an NPC or a "narrator" telling you "You got a Boomerang! Press START to equip it"... don't know exactly how I feel about it though...

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#16 [url]

Oct 21 13 11:32 AM

ChiaSWT@diokatsu
i think you're missinterpreting me
i dont mind the game teaching me the controls and what not

what i dont like is jaringly, taking me to another screen or something just to teach me like "press space to jump", or "left click to attack"
alot of this on PC are things most players know on instinct, if not, most of us will just mess around with the controls till we find that out
traditional controls on a keyboard i think alot of players are firmilar with are like:
L Shift to sprint
WASD to move
Space to jump
CTRL to crouch or sneek

what i hope for is for them to teach us the the controls in a smooth manner that doesn't ruin immersion

I suppose that is true. Haven't played too many games like this fortunately though.

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#18 [url]

Oct 22 13 6:44 AM

oh i got very interested in this game, sounds amazing! I actually used their wallpaper for this game... but i don't own a 360, so .... :(!!! But I can't wait for Below to come up :D!

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#19 [url]

Oct 22 13 2:20 PM

iuriKATOoh i got very interested in this game, sounds amazing! I actually used their wallpaper for this game... but i don't own a 360, so .... :(!!! But I can't wait for Below to come up :D!

http://www.polygon.com/2013/8/8/4602852/capys-xbox-one-roguelike-below-will-come-to-other-platforms
"Capy indicates the windowed period of exclusivity is true for side-scrolling shooter Super TIME Force, which is bound for Xbox 360."

Lucky for us, Super TIME Force is only exclusive for XBLA for a limited time. I'm super excited to play it as well, but I'm willing to wait for it to be on Steam. 

Last Edited By: OnionTim Oct 23 13 6:40 AM. Edited 1 time.

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#20 [url]

Oct 23 13 4:44 AM

theres actually another game i thought was kinda similar to HLD called Hammerwatch
heres some gameplay from X

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